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Bingo.com Announces Second Quarter Results

Bingo.com Announces Second Quarter Results

ANGUILLA, B.W.I., August 5, 2014 / Bingo.com, Ltd. (OTCQB: BNGOF), owner of the popular online gaming community http://www.bingo.com, today announced its unaudited financial results for the second quarter ended June 30, 2014.  All amounts are presented in United States dollars and in accordance with United States Generally Accepted Accounting Principles.

Recent Bingo.com highlights include:

  • Finalized development activities readying Trophy Bingo for world wide third quarter launch. 
  • Total revenue for the quarter ended March 31, 2014, was $431,185, a decrease of 21% from revenue of $548,471 in the first quarter of 2014.

Sales and marketing expenses were $205,825 for the quarter ended June 30, 2014, a decrease of 42% from expenses of $355,224 in the first quarter of 2014.

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Bingo.com Announces First Quarter Results

Bingo.com Announces First Quarter Results

ANGUILLA, B.W.I., May 5, 2014 / Bingo.com, Ltd. (OTCQB: BNGOF), owner of the popular online gaming community http://www.bingo.com, today announced its unaudited financial results for the first quarter ended March 31, 2014.  All amounts are presented in United States dollars and in accordance with United States Generally Accepted Accounting Principles.

Recent Bingo.com highlights include:

  • Total revenue for the quarter ended March 31, 2014, was $548,471, an increase of 36% from revenue of $404,488 in the fourth quarter of 2013.
  • Two separate financings for the quarter ended March 31, 2014, for a total of 1,750,000 common shares at $0.40 per share raising $700,000 in total.
  • Soft-launch of Trophy Bingo on Android smart-phones and tablets world-wide

“We continued to implement our long-term business strategies during the first quarter of 2014” said Jason Williams, Bingo.com’s CEO.  “In our European cash gaming business revenues increased significantly as a result of changes to the marketing mix and favourable gaming results during the quarter.  We continue to invest in select marketing campaigns that have shown the highest returns and in markets where Bingo.com’s brand is the strongest,” continued Williams.  “In our social casino business, we soft-launched Trophy Bingo in the Google Playstore during the quarter.  The game has been rated highly by players on the platform and its analytics remain strong.  We continue to invest heavily in the development of Trophy Bingo as we pursue a strategy of product differentiation in the social bingo marketplace.  In the first quarter of 2014 we commenced amortizing the development expenses incurred to date and are expensing the ongoing development costs as they occur.  This accounting change has resulted in a large loss for the quarter despite our revenue growth”

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bngof-20140331_FINAL

Q1 2014 Form 10-Q

 

Item Description File
101.ins XBRL Instance Document bngof-20140331.xml
101.xsd XBRL Taxonomy Extension Schema Document bngof-20140331.xsd
101.cal XBRL Taxonomy Extension Calculation Linkbase Document bngof-20140331_cal.xml
101.def XBRL Taxonomy Extension Definition Linkbase Document bngof-20140331_def.xml
101.lab XBRL Taxonomy Extension Labels Linkbase Document bngof-20140331_lab.xml
101.pre XBRL Taxonomy Extension Presentation Linkbase Document bngof-20140331_pre.xml

 

Note: To download XBRL documents, right click on the link and
select save link as or save target as depending on internet browser.

Closes $500,000 Private Placement

Bingo.com Closes $500,000 Private Placement

ANGUILLA, B.W.I., March 31, 2014 / Bingo.com, Ltd. (OTCQB: BNGOF), owner of the popular online bingo community http://www.bingo.com, today announced it has closed a private placement of 1,250,000 common shares at $0.40 per share to raise net proceeds of $500,000. The shares have been placed with a non-US private company.

“The funds raised in this private placement will be used to finance the on-going development and marketing of Trophy Bingo,” commented Jason Williams, Bingo.com’s CEO. “Trophy Bingo is a patent- pending social bingo product that is currently available worldwide on Android devices and will be coming to iOS and desktop platforms soon. While on-going modifications to the game continue, performance metrics thus far have outperformed our expectations and we remain confident in the game’s long-term potential.”

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